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Alchemy is the combination of between two and ten ingredients, up to five of which can be different materials, to make potions. Potions can have a varying array of effects, all of which are beneficial. However, combining ingredients that only modify potions (ie increased duration, stronger potion, change potion effects, etc.) will only yield water, a potion that does nothing, sells for nothing, and can be disposed of by either consumption, dropping, or selling.


Types of PotionsEdit

There are 3 different types of potions in Two Worlds 2, each with varying effects.

  • Resistance Potions
    • Fire - Offers a set percentage of damage reduction from fire attacks for the duration of the potion.
    • Shock - Same as fire, but with shock resistance instead.
    • Nether - Same as fire, but with nether resistance instead.
    • Poison - Same as fire, but with poison resistance instead.
  • Restorative Potions
    • HP Potions
    • MP Potions
    • Water (HP)*
    • Water (MP)*
    • Resurrection Potion
    • Antidote
  • Enhancing Potions
    • Strength
    • Willpower
    • Endurance
    • Accuracy
  • HP and MP waters are only called 'water' ingame. Unlike normal water, the effects vary.


Potion StrengthsEdit

Potions have different strengths, depending entirely on the effects of the potion.

  • Small
  • Medium
  • Large
  • Great
  • Ultimate

Combining IngredientsEdit

Combining different ingredients makes different potions.

Restorative PotionsEdit

HP potions can be made by combining one or more HP restorative ingredient and/or any of the following: Increase Potion Strength, Increase Potion Duration. They can also be made by using a Change Potion Effect ingredient wit any recipe that would make an MP potion. The effects of the potion will not change if you increase its duration. The minimum amount an HP potion can restore is 250.

MP potions can be made by combining one or more MP restorative ingredient and/or any of the following: Increase Potion Strength, Increase Potion Duration. They can also be made by using a Change Potion Effect ingredient wit any recipe that would make an HP potion. The effects of the potion will not change if you increase its duration. The minimum amount an MP potion can restore is 250. The effects of the potion will not change if you increase its duration.

HP water and MP water are made by combining HP and MP ingredients, with any combination of the following: Increase Potion Strength, Increase Potion Duration. In order to make HP water, your HP restorative ingredients have to be higher than your MP restorative ingredients. For example, combining a baboon's lung (+1000mp) with fresh fruit (+50hp) will yield an MP water. Combining more than one ingredient of HP and/or MP will use the highest ingredient of that item. For example, a unicorn (+5000 HP) with 9 baboon's lungs (+1000 MP each) will still only yield an HP water. Additionally, if both items end up tying, like a baboon's lungs and a lavender (+1000 HP), an HP water will be produced. It's unknown the effects of increasing durations and potion strengths of the restorative waters, and the effects of changing the potion type. In theory, changing the potion type will switch the type of water produced.

Considering the rarity of resurrection ingredients, the effects of such potions are relatively obscure. However, resurrection potions will revive the player with the HP percentage noted on the description if he dies within the time of the potion's effect. Since ingredients are very hard to come by, it's recommended to use several 'increase potion strength' and 'increase duration' ingredients with a single resurrection ingredient.

Antidotes are one of the most useful potions in the game and are relatively easy to make. In order to make one, you must combine one or more 'cure all poison' ingredients and any of the following: Increase Potion Strength, Increase Potion Duration, Change Potion Effect. Since antidotes only have one potency, it's recommended to combine one 'cure poison' ingredient with a more common 'increase duration' ingredient.

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